Version 0.8.8.0 14/3/2016
Patch Notes:
-Player now spawns in a random location.
-Crafting recipes are now shown in the HUD next to your resources.
-Fixed bug where crafting wouldn't work.
-Fixed rocks appearing inside trees.
-Fixed error regarding obj_Player.
LFM.
-Player now spawns in a random location.
-Crafting recipes are now shown in the HUD next to your resources.
-Fixed bug where crafting wouldn't work.
-Fixed rocks appearing inside trees.
-Fixed error regarding obj_Player.
LFM.
Version 0.8.7.1 28/2/2016
Patch Notes:
-Now you can hold left click to attack instead of having to click each time.
-Orcs now spawn outside the map to avoid getting stuck.
-Changed walking under a tree opacity to be gradual.
-Fixed error regarding obj_JavelinHUD.
-Fixed error regarding obj_CrossbowHUD.
LFM.
-Now you can hold left click to attack instead of having to click each time.
-Orcs now spawn outside the map to avoid getting stuck.
-Changed walking under a tree opacity to be gradual.
-Fixed error regarding obj_JavelinHUD.
-Fixed error regarding obj_CrossbowHUD.
LFM.
Version 0.8.7 27/2/2016
Patch Notes:
-Added a 12 seconds cooldown to buying Armor,Crossbow and Javelin.
-Reduced the Spear damage from 4 to 2.
-Fixed resolution changing when entering the house.
-Fixed trees and rocks appearing at the edges of the screen.
-Fixed trees and rocks appearing inside/on top of each other.
-Fixed resources text not being dark at night.
-Fixed ammo text not being dark at night.
LFM.
-Added a 12 seconds cooldown to buying Armor,Crossbow and Javelin.
-Reduced the Spear damage from 4 to 2.
-Fixed resolution changing when entering the house.
-Fixed trees and rocks appearing at the edges of the screen.
-Fixed trees and rocks appearing inside/on top of each other.
-Fixed resources text not being dark at night.
-Fixed ammo text not being dark at night.
LFM.
Version 0.8.6 26/2/2016
Patch Notes:
-Added a little effect to the menu's buttons.
-Added support for 1600x900 and 1024x576#resolutions.
-Added a little effect to the launcher's buttons.
-Added sounds to the launcher.
-Reduced speed penalty for all armor.
LFM.
-Added a little effect to the menu's buttons.
-Added support for 1600x900 and 1024x576#resolutions.
-Added a little effect to the launcher's buttons.
-Added sounds to the launcher.
-Reduced speed penalty for all armor.
LFM.
Version 0.8.5 22/2/2016
Patch Notes:
-Added some tiles to the menu.
-Increased size of 'Submit a Bug' for spanish text.
-Fixed error when buying Steel Armor.
LFM.
-Added some tiles to the menu.
-Increased size of 'Submit a Bug' for spanish text.
-Fixed error when buying Steel Armor.
LFM.
Version 0.8.4 20/2/2016
Patch Notes:
-All strings now load from an .ini file.
-Added buttons to the launcher for checking past patch notes.
-Changed main menu buttons.
-Moved language flags to be inside the "Settings" menu.
-Fixed javelin and crossbow bolt counter being red instead of yellow.
-Fixed set seed not working.
-Fixed not being able to see past patch notes.
-Fixed shops not working.
LFM.
-All strings now load from an .ini file.
-Added buttons to the launcher for checking past patch notes.
-Changed main menu buttons.
-Moved language flags to be inside the "Settings" menu.
-Fixed javelin and crossbow bolt counter being red instead of yellow.
-Fixed set seed not working.
-Fixed not being able to see past patch notes.
-Fixed shops not working.
LFM.
Version 0.8.3 17/2/2016
Patch Notes:
-Added bloodsplat to the orc bodies.
-Added screenshake to hitting walls.
-Modified position when entering the house.
-Orc bodies can now be decapitated.
-Decapitated orc head leaves a trail of blood.
-Fixed loud sound when orcs spawn.
-Fixed error regarding obj_DayNight and obj_Orc.
-Fixed error regarding the crossbow and javelin.
-Fixed error with obj_Throwing.
LFM.
-Added bloodsplat to the orc bodies.
-Added screenshake to hitting walls.
-Modified position when entering the house.
-Orc bodies can now be decapitated.
-Decapitated orc head leaves a trail of blood.
-Fixed loud sound when orcs spawn.
-Fixed error regarding obj_DayNight and obj_Orc.
-Fixed error regarding the crossbow and javelin.
-Fixed error with obj_Throwing.
LFM.
Version 0.8.2 15/2/2016
Patch Notes:
-Added orc bodies.
-Added "snd_PunchWood1","snd_PunchWood2".
-Added " snd_PunchStone1","snd_PunchStone2".
-Patch Notes are now shown inside the launcher.
LFM.
-Added orc bodies.
-Added "snd_PunchWood1","snd_PunchWood2".
-Added " snd_PunchStone1","snd_PunchStone2".
-Patch Notes are now shown inside the launcher.
LFM.
Version 0.8.1 13/2/2016
Patch Notes:
-Added launcher that checks and downloads new updates.
- Added outline to text that shows Wood,Stone,Iron,Steel and Ammo.
- Added "snd_Wood1","snd_Wood2","snd_Wood3".
- Added "snd_Stone1","snd_Stone2","snd_Stone3".
- Added "snd_Select1","snd_Select2".
- Added "snd_Seller1","snd_Seller2","snd_Seller3".
- Added "snd_Crossbow_Shoot1","snd_Crossbow_Shoot2","snd_Crossbow_Shoot3".
- Added "snd_Crossbow_Reload1","snd_Crossbow_Reload2","snd_Crossbow_Reload3".
-Reverted all the x-mas sprites.
-Increased the lance damage from 1 to 4.
LFM.
-Added launcher that checks and downloads new updates.
- Added outline to text that shows Wood,Stone,Iron,Steel and Ammo.
- Added "snd_Wood1","snd_Wood2","snd_Wood3".
- Added "snd_Stone1","snd_Stone2","snd_Stone3".
- Added "snd_Select1","snd_Select2".
- Added "snd_Seller1","snd_Seller2","snd_Seller3".
- Added "snd_Crossbow_Shoot1","snd_Crossbow_Shoot2","snd_Crossbow_Shoot3".
- Added "snd_Crossbow_Reload1","snd_Crossbow_Reload2","snd_Crossbow_Reload3".
-Reverted all the x-mas sprites.
-Increased the lance damage from 1 to 4.
LFM.
Version 0.8.0 24/1/2016
Patch Notes:
- Added the "Spear"
- Added "spr_SteelSpear" to /Weapons/
- Added "spr_SteelSpearPickUp" to /Weapons/PickUp/
- Steel Mace can't be bought from the house anymore
- Orcs now use Steel Mace
- Orcs can drop Steel Mace
- Steel Spear can be bought from the house
- Modified "spr_WeaponSlot"
LFM.
- Added the "Spear"
- Added "spr_SteelSpear" to /Weapons/
- Added "spr_SteelSpearPickUp" to /Weapons/PickUp/
- Steel Mace can't be bought from the house anymore
- Orcs now use Steel Mace
- Orcs can drop Steel Mace
- Steel Spear can be bought from the house
- Modified "spr_WeaponSlot"
LFM.
Version 0.7.0 19/12/2015
Also updated the title's background screenshots.
Patch Notes:
- Added "Armor.ini"
- Added the "Mace"
- Added "Target Practice"
- Added "spr_steelMace" to /Weapons/
- Added "spr_SteelMacePickUp" to /weapons/PickUp/
- Added "tile_TargetPractice" to /Environment/
- Removed "spr_TreeDestroy"
- All the armor variables now load from "Armor.ini"
- The Update Checker now prompts you to the newest version's download page
- Changed the mouse cursor
- Changed the menu's background images
- Modified "spr_WeaponSlot"
- Modified the "Crossbow Bolt"'s collision mask
- Modified the house to include a shooting range area
- Modified "spr_Tree" sprite to have a christmas theme
- Modified "spr_Rock" sprite to have a christmas theme
- Modified "spr_SmallRock" sprite to have a christmas theme
- Fixed Toggle HUD not working correctly
LFM.
- Added "Armor.ini"
- Added the "Mace"
- Added "Target Practice"
- Added "spr_steelMace" to /Weapons/
- Added "spr_SteelMacePickUp" to /weapons/PickUp/
- Added "tile_TargetPractice" to /Environment/
- Removed "spr_TreeDestroy"
- All the armor variables now load from "Armor.ini"
- The Update Checker now prompts you to the newest version's download page
- Changed the mouse cursor
- Changed the menu's background images
- Modified "spr_WeaponSlot"
- Modified the "Crossbow Bolt"'s collision mask
- Modified the house to include a shooting range area
- Modified "spr_Tree" sprite to have a christmas theme
- Modified "spr_Rock" sprite to have a christmas theme
- Modified "spr_SmallRock" sprite to have a christmas theme
- Fixed Toggle HUD not working correctly
LFM.
Version 0.6.0 13/12/2015
Fixed sounds not playing/working correctly.
Patch Notes:
- You can now get wood with the Battle Axe
- Added orc head art to title screen
- Errors now automatically prompt you to the submit page of the subreddit
- Added option to rebind "Hide HUD" (Z by default)
- Changed "DATO.exe" icon
- Changed "DATO Update Checker.exe" icon
- Changed from .rar to .zip files
- Modified "spr_SteelWarAxe"
- Removed the Gamejolt API
- Removed "sfx_CrossbowShoot-04"
- Removed "sfx_CrossbowShoot-05"
- Removed "sfx_CrossbowShoot-06"
- Removed "sfx_CrossbowPlaceBolt-04"
- Removed "sfx_CrossbowPlaceBolt-05"
- Removed "sfx_CrossbowPlaceBolt-06"
- Fixed orcs having player hands when holding War Axes
- Fixed orcs having player hands when holding Battle Axe
- Fixed not getting teleported outside the shop when it turns night time
- Fixed sounds not working correctly
- Fixed error in player object "Sound does not exist"
LFM.
- You can now get wood with the Battle Axe
- Added orc head art to title screen
- Errors now automatically prompt you to the submit page of the subreddit
- Added option to rebind "Hide HUD" (Z by default)
- Changed "DATO.exe" icon
- Changed "DATO Update Checker.exe" icon
- Changed from .rar to .zip files
- Modified "spr_SteelWarAxe"
- Removed the Gamejolt API
- Removed "sfx_CrossbowShoot-04"
- Removed "sfx_CrossbowShoot-05"
- Removed "sfx_CrossbowShoot-06"
- Removed "sfx_CrossbowPlaceBolt-04"
- Removed "sfx_CrossbowPlaceBolt-05"
- Removed "sfx_CrossbowPlaceBolt-06"
- Fixed orcs having player hands when holding War Axes
- Fixed orcs having player hands when holding Battle Axe
- Fixed not getting teleported outside the shop when it turns night time
- Fixed sounds not working correctly
- Fixed error in player object "Sound does not exist"
LFM.
Version 0.5.0 5/12/2015
This update changed a lot of things, for example the orcs now are more diverse with different skin colors and hair.
Weapons now flash the color of their type(green for tools, red for melee and yellow for ranged) and last longer on the map.
The new crosshair changes when you have a ranged weapon equipped and also shows the color of the weapon type when you hover over it.
Also moved the resource indicators to be next to the offhand slot instead of clogging space around the player.
Patch Notes:
- You can now play without having to log into Gamejolt
- Attack animations now get canceled if you hit a wall
- Attack animations now get canceled if you hit a tree (unless you have an axe equipped)
- Attack animations now get canceled if you hit a rock (unless you have the pick equipped)
- Added a crosshair
- Added a borderless window option to video settings
- Added text that shows which key to press to pickup weapons
- Added text that shows which key to press to pickup armor
- Added text that shows which key to press to use doors
- Added a text that shows the door's destination
- Added a black outline to the weapon GUI "Equipped weapon name" text
- Added a black outline to the weapon GUI "Offhand weapon name" text
- Added a black outline to the weapon GUI "Equipped" text
- Added a black outline to the weapon GUI "Offhand" text
- Added a sound to entering the house
- Added a sound to leaving the house
- Added "Weapons.ini"
- Added "spr_OrcHair" to /Enemies/
- Added "sfx_CrossbowShoot-01" to /Sounds/
- Added "sfx_CrossbowShoot-02" to /Sounds/
- Added "sfx_CrossbowShoot-03" to /Sounds/
- Added "sfx_CrossbowShoot-04" to /Sounds/
- Added "sfx_CrossbowShoot-05" to /Sounds/
- Added "sfx_CrossbowShoot-06" to /Sounds/
- Added "sfx_CrossbowPlaceBolt-01" to /Sounds/
- Added "sfx_CrossbowPlaceBolt-02" to /Sounds/
- Added "sfx_CrossbowPlaceBolt-03" to /Sounds/
- Added "sfx_CrossbowPlaceBolt-04" to /Sounds/
- Added "sfx_DoorOpen" to /Sounds/
- Added "sfx_DoorClose" to /Sounds/
- Sounds now preload into the memory
- All the weapons variables now load from "Weapons.ini"
- Increased the weapons time on map from 45 seconds to 2 minutes
- Increased the armor time on map from 45 seconds to 2 minutes
- Decreased the weapon flashing animation speed from 20 fps to 12 fps
- Changed the GUI equipped and offhand text color from black to white
- Changed the weapons flashing from blue to their weapon type (green for tool,red for melee and yellow for ranged)
- Changed "spr_CrossbowPickUp" 's y origin
- Changed "spr_JavelinPickUp" 's y origin
- Changed "sfx_WoodCutting" from Mono to Stereo
- Changed "sfx_MiningMinerals" from Mono to Stereo
- Changed "sfx_CraftingArmor" from Mono to Stereo
- Modified "spr_Orcs" to be 4 diferent orcs variations
- Modified "spr_SteelBattleAxe" to include 4 diferent orc hands for the new variations
- Modified "spr_SteelWarAxe" to include 4 different orc hands for the new variations
- Modified "spr_WeaponSlot"
- Modified "spr_SteelBattleAxePickUp"
- Crosshair changes color when you overlap a weapon (green for tool,red for melee and yellow for ranged)
- Crosshair changes to a light red when you overlap an orc its outside of your attack range
- Crosshair changes to red when you overlap an orc and its inside your attack range
- Moved the Wood indicator to be right of the offhand weapon slot instead of around the player
- Moved the Stone indicator to be right of the offhand weapon slot instead of around the player
- Moved the Iron indicator to be right of the offhand weapon slot instead of around the player
- Moved the Steel indicator to be right of the offhand weapon slot instead of around the player
- Moved the Javelin Ammo indicator to be on top of the equipped weapon slot
- Moved the Crossbow Ammo indicator to be on top of the equipped weapon slot
- Fixed the swing effect appearing on the body when attacking from both sides(War Axe and Arms)
- Fixed the crafting recipes appearing in white
- Fixed black squares showing outside the house on the wall tiles
- Fixed black squares showing inside the house on the wall tiles
LFM.
- You can now play without having to log into Gamejolt
- Attack animations now get canceled if you hit a wall
- Attack animations now get canceled if you hit a tree (unless you have an axe equipped)
- Attack animations now get canceled if you hit a rock (unless you have the pick equipped)
- Added a crosshair
- Added a borderless window option to video settings
- Added text that shows which key to press to pickup weapons
- Added text that shows which key to press to pickup armor
- Added text that shows which key to press to use doors
- Added a text that shows the door's destination
- Added a black outline to the weapon GUI "Equipped weapon name" text
- Added a black outline to the weapon GUI "Offhand weapon name" text
- Added a black outline to the weapon GUI "Equipped" text
- Added a black outline to the weapon GUI "Offhand" text
- Added a sound to entering the house
- Added a sound to leaving the house
- Added "Weapons.ini"
- Added "spr_OrcHair" to /Enemies/
- Added "sfx_CrossbowShoot-01" to /Sounds/
- Added "sfx_CrossbowShoot-02" to /Sounds/
- Added "sfx_CrossbowShoot-03" to /Sounds/
- Added "sfx_CrossbowShoot-04" to /Sounds/
- Added "sfx_CrossbowShoot-05" to /Sounds/
- Added "sfx_CrossbowShoot-06" to /Sounds/
- Added "sfx_CrossbowPlaceBolt-01" to /Sounds/
- Added "sfx_CrossbowPlaceBolt-02" to /Sounds/
- Added "sfx_CrossbowPlaceBolt-03" to /Sounds/
- Added "sfx_CrossbowPlaceBolt-04" to /Sounds/
- Added "sfx_DoorOpen" to /Sounds/
- Added "sfx_DoorClose" to /Sounds/
- Sounds now preload into the memory
- All the weapons variables now load from "Weapons.ini"
- Increased the weapons time on map from 45 seconds to 2 minutes
- Increased the armor time on map from 45 seconds to 2 minutes
- Decreased the weapon flashing animation speed from 20 fps to 12 fps
- Changed the GUI equipped and offhand text color from black to white
- Changed the weapons flashing from blue to their weapon type (green for tool,red for melee and yellow for ranged)
- Changed "spr_CrossbowPickUp" 's y origin
- Changed "spr_JavelinPickUp" 's y origin
- Changed "sfx_WoodCutting" from Mono to Stereo
- Changed "sfx_MiningMinerals" from Mono to Stereo
- Changed "sfx_CraftingArmor" from Mono to Stereo
- Modified "spr_Orcs" to be 4 diferent orcs variations
- Modified "spr_SteelBattleAxe" to include 4 diferent orc hands for the new variations
- Modified "spr_SteelWarAxe" to include 4 different orc hands for the new variations
- Modified "spr_WeaponSlot"
- Modified "spr_SteelBattleAxePickUp"
- Crosshair changes color when you overlap a weapon (green for tool,red for melee and yellow for ranged)
- Crosshair changes to a light red when you overlap an orc its outside of your attack range
- Crosshair changes to red when you overlap an orc and its inside your attack range
- Moved the Wood indicator to be right of the offhand weapon slot instead of around the player
- Moved the Stone indicator to be right of the offhand weapon slot instead of around the player
- Moved the Iron indicator to be right of the offhand weapon slot instead of around the player
- Moved the Steel indicator to be right of the offhand weapon slot instead of around the player
- Moved the Javelin Ammo indicator to be on top of the equipped weapon slot
- Moved the Crossbow Ammo indicator to be on top of the equipped weapon slot
- Fixed the swing effect appearing on the body when attacking from both sides(War Axe and Arms)
- Fixed the crafting recipes appearing in white
- Fixed black squares showing outside the house on the wall tiles
- Fixed black squares showing inside the house on the wall tiles
LFM.
Version 0.4.1 31/10/2015
Added gamejolt score support, you can now log on with your Gamejolt account or play as a guest.
Patch Notes:
- You can now log on with your Gamejolt username or play as a guest
- The numbers of Orcs you kill will be updated to http://gamejolt.com/games/defend-against-the-orcs/104265
- Added a gamejolt Icon to the main menu that tell you what name you are logged in as
- Added Gamejolt leaderboards support
- Added a spanish translation for weapons GUI
- Fixed a typo in the weapons GUI
- Fixed "Equipped"/"Equipada" and "Offhand"/"Reserva" overlapping
- Fixed the Version information and the check for updates overlapping in the menu
LFM.
- You can now log on with your Gamejolt username or play as a guest
- The numbers of Orcs you kill will be updated to http://gamejolt.com/games/defend-against-the-orcs/104265
- Added a gamejolt Icon to the main menu that tell you what name you are logged in as
- Added Gamejolt leaderboards support
- Added a spanish translation for weapons GUI
- Fixed a typo in the weapons GUI
- Fixed "Equipped"/"Equipada" and "Offhand"/"Reserva" overlapping
- Fixed the Version information and the check for updates overlapping in the menu
LFM.
Version 0.4.0 22/10/2015
This week was a lot of changes,mostly changing the orc spawning and the trees and rocks generation.Also added a new mechanic that lets you hold 2 weapons instead of one and a nice GUI that shows you which weapon you have equipped and which weapon you have in your offhand.
Patch Notes:
- You can now hold 2 weapons .
- You can alternate between your weapons with the mouse wheel.
- Added a /GUI/ sprites folder.
- Added Weapon slots that show equipped and offhand weapon.
- Added "spr_WeaponSlot" to /GUI/.
- Added "spr_WeaponNumber" to /GUI/.
- Added a limit of orcs(18).
- Increased world size from 1280x720 to 1920x1080.
- Increased the tints spawn rate from (95,115) to (170,190).
- Increased the trees spawn rate from (100,120) to (220,240).
- Increased the rocks spawn rate from (30,40) to (85,100).
- Changed the tint spawning to be grid based,x and y values are random.
- Changed the tree spawning to be grid based,x and y values are random.
- Changed the rock spawning to be grid based,x and y values are random.
- Changed buying armor,now you won't buy it if you have it equipped or it has already been created.
- Changed buying weapons,now you won't buy them if you have any of them equipped or it has already been created.
- Changed all weapons pick ups to have a blue outline instead of white.
- Changed all armor pick ups to have a blue outline instead of white.
- Changed night time to last until the timer runs out and all the orcs have been killed.
- Changed orc spawning to increase in dificulty.
- Fixed the auto updater not working correctly.
- Fixed a bug where the pickaxe would spawn inside the wall at respawn.
- Fixed a bug where the crossbow would spawn with 10 ammo in it instead of 0.
- Fixed a bug where the timer wouldn't work at night.
- Fixed the timer showing 00:00 at night time.
- Fixed the timer showing a negative number at start.
LFM.
- You can now hold 2 weapons .
- You can alternate between your weapons with the mouse wheel.
- Added a /GUI/ sprites folder.
- Added Weapon slots that show equipped and offhand weapon.
- Added "spr_WeaponSlot" to /GUI/.
- Added "spr_WeaponNumber" to /GUI/.
- Added a limit of orcs(18).
- Increased world size from 1280x720 to 1920x1080.
- Increased the tints spawn rate from (95,115) to (170,190).
- Increased the trees spawn rate from (100,120) to (220,240).
- Increased the rocks spawn rate from (30,40) to (85,100).
- Changed the tint spawning to be grid based,x and y values are random.
- Changed the tree spawning to be grid based,x and y values are random.
- Changed the rock spawning to be grid based,x and y values are random.
- Changed buying armor,now you won't buy it if you have it equipped or it has already been created.
- Changed buying weapons,now you won't buy them if you have any of them equipped or it has already been created.
- Changed all weapons pick ups to have a blue outline instead of white.
- Changed all armor pick ups to have a blue outline instead of white.
- Changed night time to last until the timer runs out and all the orcs have been killed.
- Changed orc spawning to increase in dificulty.
- Fixed the auto updater not working correctly.
- Fixed a bug where the pickaxe would spawn inside the wall at respawn.
- Fixed a bug where the crossbow would spawn with 10 ammo in it instead of 0.
- Fixed a bug where the timer wouldn't work at night.
- Fixed the timer showing 00:00 at night time.
- Fixed the timer showing a negative number at start.
LFM.